#ifndef LIGHT_H_
#include "wall.h"

#define LIGHT_H_
#define NUMBER_OF_LIGHTS	7

	void toggleLight(int light);
//	int fogPosition(GLfloat eye[3], GLfloat target[3], int fog_enable);
	void addLight(int l);
	void flashLight(float eposx, float eposy, float eposz,float posx, float posy, float posz);
	void enableLightInRoom(room_t* roomMap,GLfloat eyex, GLfloat eyey);
	void lightOnHead(GLfloat eye[3], GLfloat  target[3]);
	void disableLightLastRoom(room_t* roomMap,GLfloat eye[3], GLfloat newposition[3]);
	void enableLightNextRoom(room_t* roomMap,GLfloat eye[3], GLfloat newposition[3]);
	void disableAllLights(void);
	
#endif /*LIGHT_H_*/
